Exclusive Interview with Maskking: As the Screen Trend Fades, Brand Competition Will Return to “Product + Channel”

Jun.19
Exclusive Interview with Maskking: As the Screen Trend Fades, Brand Competition Will Return to “Product + Channel”
Maskking’s product manager Shane says the craze for touchscreens has become unnecessary. Instead, the brand uses an app to track vaping data and send user reminders, aiming to boost engagement and experience. Their disposable vapes focus on adjustable features for different needs. The U.S. remains a key market, and future competition will center on strong products and effective channels.

【By 2Firsts, Dubai】On June 18th, the highly anticipated World Vape Show Dubai 2025 opened at the Dubai World Trade Centre (DWTC), attracting attention from the global industry. Inside the exhibition hall, 2Firsts interviewed Shane Bai, the product manager for the e-cigarette brand Maskking.

 

In a time when flashy UI animations have almost become a "standard feature" of disposable e-cigarette products, Shane believes that the industry's previous excessive pursuit of touch screens may be leading towards "functionality redundancy," and that the true future lies in building software ecosystems and user value that go beyond the hardware itself.

 

When game features are banned by regulations, what core value does the touchscreen have left?" Shane said in an interview with 2Firsts.

 

"However, the reality is that the vast majority of consumers do not regularly use the screen for this operation. This fleeting novelty significantly increases the manufacturing costs and retail prices of the product, with both channels and consumers ultimately sharing the burden of this premium."

 

Shane believes that Maskking's current flagship strategy does not aim to get caught up in a "arms race" on the screen, but rather takes a different approach with software and user experience, in order to find a more cost-effective differentiating breakthrough.

 

Shane showcased Maskking's new flagship open system product at the exhibition, which features a design that departs from the current trend of high-definition touch screens in the market. Instead, it is deeply integrated with a mobile app for a more comprehensive user experience. This design is not just a simple transfer of functions, but aims to create a complete user experience ecosystem.

 

Exclusive Interview with Maskking: As the Screen Trend Fades, Brand Competition Will Return to “Product + Channel”
New product | Image source: 2Firsts

 

After purchasing the product, users can download the corresponding app. Through the app, they can track and analyze their daily and weekly number of puffs, and generate a personalized usage report similar to "Apple Health". Furthermore, the system can also send alerts to users when they exceed the recommended number of puffs.

 

We hope to give the product a sense of 'playability' and 'technological sophistication,'" Shane explained, "This kind of interaction not only enhances the product's playability, but more importantly, it establishes a stickiness beyond just a simple usage relationship between the user and the brand.

 

Shane stated that in open-ended products, using apps to replace costly and limited physical screens actually provides a more attractive cost-effective solution for both distributors and end users.

 

When it comes to disposable products, Maskking focuses mainly on the adjustable feature as its design point. They have launched a product that allows users to independently adjust the ice level, sweetness level, power, and airflow. Users can adjust the intensity of different functions through side buttons.

 

In addition, this product also features a "smokeless" adjustment function, suitable for enclosed spaces or other spaces sensitive to smoke, without producing visible smoke after use. Another pod system uses a sealed oil leak-proof design to enhance the user experience.

 

Exclusive Interview with Maskking: As the Screen Trend Fades, Brand Competition Will Return to “Product + Channel”
Disposable e-cigarettes|Image source: 2Firsts

 

During the conversation, Shane emphasized the importance of meeting users' actual needs and focusing on cost-effectiveness. He also highlighted that product innovation should be guided by the principles of clear utility and avoiding meaningless showing off of technology.

 

Currently, Europe and Latin America are its two main markets, while the United States is considered the most strategically important "ultimate battleground.

 

Shane said, 

 

"The US market is not only the world's largest consumer market, but also a leading indicator of industry trends.

Many new concepts and innovative methods originate from the United States. Achieving success there is crucial for a brand's global influence."

 

In addition, he also mentioned the changes in the Russian market. Russia used to be a key market for Maskking, but now it is flooded with a large number of low-priced "clearance stock" products, leading to a deteriorating market environment and significant profit margins being squeezed. To meet the demands of different markets, Maskking places great emphasis on local operation, especially in the blending of e-liquid flavors.

 

Shane explained that the European market generally prefers products with mild flavors and lower sweetness levels, which is different from the high sweetness and high ice preference in the Middle Eastern or Southeast Asian markets. They will make detailed adjustments to the products based on specific feedback from each market.

 

At the end of the interview, Shane expressed concerns about the apparent stagnation of innovation in e-cigarette technology.

 

He believes that innovation in key technologies such as atomization cores for e-cigarettes has reached a bottleneck, making it difficult to achieve revolutionary breakthroughs. This may also indicate that future industry competition will focus more on product form innovation, user experience optimization, and precise targeting of niche markets, with small demands becoming the breakthrough in product design.

 

When asked about how he would prioritize the three elements of "product, channel, brand," Shane said that currently, product and channel are equally important.

 

He made the metaphor that a great product is like a key that opens the door to the channel, and a strong channel can infinitely magnify the advantages of the product. However, what ultimately leads to continued repurchases by consumers is still the core experience of the product - especially factors such as taste.

 

"A brand is a natural outcome of successful products and channels, not a starting point that can be independently pursued."

 


 

You're welcome to submit articles, request interviews, or share your comments with 2Firsts. Please contact us at: info@2firsts.com, or reach out to 2Firsts CEO Alan Zhao on LinkedIn.

 

 

Click on the image below to access the special report.

 

Exclusive Interview with Maskking: As the Screen Trend Fades, Brand Competition Will Return to “Product + Channel”

 

 

 

 

 

 

 

 

Notice

1. This article is provided exclusively for professional research purposes related to industry, technology and policy. Any reference to brands or products is made solely for the purpose of objective description and does not constitute an endorsement, recommendation, or promotion of any brand or product.

2. The use of nicotine products, including but not limited to cigarettes, e-cigarettes, and heated tobacco products, is associated with significant health risks. Users are required to comply with all relevant laws and regulations in their respective jurisdictions.

3. This article is strictly restricted from being accessed or viewed by individuals under the legal age.

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